TEL AVIV, Israel, December 10 /PRNewswire/ -- Trivya (On Net) Ltd (http://www.Trivya.com) positively sums up 2007 in
light of the successful launch of its online community and games platform
TriviaOnNet.com, which already acceded the 20,000 registered users target.
The milestone was hit within two months of the site commercial launch in
early October and well ahead of initial expectations.
Following the successful launch TriviaOnNet.com became the internet's
primary provider of real time, multiplayer cash trivia games. As he takes
stock of the achievement, Trivya's CEO Idan Miller - a 10 years veteran
executive and entrepreneur in the fields of E-commerce and E-Gaming - states
that online trivia is the next big trend in the internet gaming market:
"Trivia is a game with deep roots and a widespread appeal. Trivia contests,
quiz shows, and board games have been popular for decades, and it is only
natural to introduce this favorite game to the medium that is dominating our
leisure time and entertainment in the 21st century."
The appeal of TriviaOnNet.com, according to Miller, comes from the
innovations enabled by the new medium: "Thanks to the unique characteristics
of the internet, online games are extremely compelling compared to
traditional forms of trivia games as they are available 24/7, offer an
endless pool of new people to play with, and the prizes reach thousands of
dollars."
When asked to evaluate the potential size and value of this market,
Miller says the numbers are staggering: "According to industry research there
are twenty two million online fun Trivia players in the US alone and the
online cash money skill games market is expected to reach one billion Dollars
by 2009 with annual growth of 25% - 35% in the next 5 years." Miller adds
that "as the games cover a wide range of topics, this product has an
extremely wide appeal - from sports fans to art lovers - the possibilities
and depth of this market are practically endless."
Surprisingly, Trivya welcomes any new competition in its field: "When it
comes to establishing a new market, nothing can be better than competitors
who share the load of educating potential customers. All those other
companies contribute further exposure to online trivia games in general, yet
they fail to compare to our product" explains Miller. "While we established a
solid and lively community of real players who interact and play with each
other, other trivia products are based on playing against the computer -
undoubtedly a truly inferior playing experience."
"TriviaOnNet.com is now synonymous with online trivia games" Miller
recaps, and reports that in light of upcoming strategic agreements the
company is initiating with leading entities in both the traditional and the
electronic media, "it is clear beyond doubt that any new element trying to
enter the online trivia market will now face a practically impassable
barrier." As for his forecast for 2008, Trivya's CEO predicts a steady growth
in customers and revenue "thanks to our outstanding technology, aggressive
marketing, and tenacious expansion of business activity".
Contact:
Offer Hush
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